In pixodus, player must guide poor little pixels from their doomed home planet to the safety of the new green homeworld. Too bad the new world is on the other side of the universe..
The universe between is filled with planets, black holes, gravity fields and hostile alien races, so each of the 40 levels is a challenge.
Pixels fly away from player's fingers, and try to form swarms with each other, so controlling them is tricky, but once you master it, you'll like it.
Pixodus was made in approx. 10 days from bottom to top. We were one game down from our WP7 christmas bundle, so I decided to make something quick to remedy the situation. 10 long(>10hours) days I came up with Pixodus. I also made all the graphics and level design, though i had no time to do actual level design, so the balansing sucks pretty hard between some levels. Graphics took almost a couple of hours to make, but I'm happy with the results.
Pixodus seems to be surprisingly succesful product considering the production time. I need to make more games like this...:D
Jun 19, 2011
Oct 14, 2010
The hand of Bob - herbert among friends
Walk and destroy game for windows phone 7
One of the WP7 launch titles :)
My first commercial release, got it done in around 5 weeks of intensive gamemaking, though I had graphic artist and designer/producer with me.
The project itself was great success. Actually we were quite skeptic about the production time, and we were waiting for the obvious SHTF moment, that never happened.
I dare to say it is one of the (if not) first fully 3D game for WP7 \o/
Technologies used: MS XNA 4.0
Production time : 4-5 weeks
Btw, I wrote this on my Windows phone ;)
One of the WP7 launch titles :)
My first commercial release, got it done in around 5 weeks of intensive gamemaking, though I had graphic artist and designer/producer with me.
The project itself was great success. Actually we were quite skeptic about the production time, and we were waiting for the obvious SHTF moment, that never happened.
I dare to say it is one of the (if not) first fully 3D game for WP7 \o/
Technologies used: MS XNA 4.0
Production time : 4-5 weeks
Btw, I wrote this on my Windows phone ;)
May 26, 2010
Dibidogs

Dibidogs
Browser game featuring finnish/chinese TV show characters
Technologies used: MS Silverlight 3.0
Production time: Around 2 months
My very first silverlight project ever.
I worked as a part of production team, being one of 3 programmers. I created most of the game engine functionality used both in side-scroller and puzzle games. Also, the whole side-scroller part of the game was programmed by me.
You can test the game HERE!
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