Jun 19, 2011

Pixodus

In pixodus, player must guide poor little pixels from their doomed home planet to the safety of the new green homeworld. Too bad the new world is on the other side of the universe..

The universe between is filled with planets, black holes, gravity fields and hostile alien races, so each of the 40 levels is a challenge.

Pixels fly away from player's fingers, and try to form swarms with each other, so controlling them is tricky, but once you master it, you'll like it. 

Pixodus was made in approx. 10 days from bottom to top. We were one game down from our WP7 christmas bundle, so I decided to make something quick to remedy the situation. 10 long(>10hours) days I came up with Pixodus. I also made all the graphics and level design, though i had no time to do actual level design, so the balansing sucks pretty hard between some levels. Graphics took almost a couple of hours to make, but I'm happy with the results.

Pixodus seems to be surprisingly succesful product considering the production time. I need to make more games like this...:D 

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